On June 8, 2026, Apple announced a series of new App Store features for developers[1]. The updates span richer app marketing, more personalized recommendations for users, and new subscription mechanisms including group purchasing, all aimed at helping developers grow their businesses. Most of the features will roll out over the course of this year.

New Ways to Market Apps and Games

Starting this year, developers can use rich images and videos shown in product page headers and search results to present their apps in more diverse ways on the App Store[1]. In addition to standard screenshots and previews, these assets can highlight a brand, promote seasonal offers, or showcase new content. Support for custom product pages and product page optimization lets developers test which presentation resonates most with users.

A new asset library lets developers manage creative assets, app preview videos, and screenshots in one place[1]. By eliminating duplicate uploads and allowing assets to be reused across custom product pages and in-app events, it streamlines promotional workflows. Developers can also submit assets for App Review approval separately from app updates, making it easy to swap in seasonal imagery or align with Apple Ads campaigns without missing the right moment.

Helping More Users Discover Apps

The discovery experience is also getting stronger. The App Store is introducing new personalized collections based on user interests, along with app notes that explain why a particular app is being recommended[1]. These appear in the Apps, Games, and Search tabs and evolve gradually based on a user's app usage and downloads. Personalized collections and app notes begin rolling out this week in the United States in English, with more languages and regions to follow.

For games, a new Feature Nomination capability lets developers propose plans for in-game offers and limited-time discounts to the editorial team[1]. When accepted, special offers can be surfaced in the Apple Games app to capture players' interest.

New Subscription Options Including Group Purchasing

On the monetization side, new subscription mechanisms strengthen Apple's in-app purchase system[1]. With StoreKit 2, developers gain two new configuration options to enable in-app purchases for groups and organizations, making multi-user purchase experiences easier to deliver.

Specifically, there are two approaches: bulk purchasing through Apple Business and Apple School Manager, and group purchasing[1]. Bulk purchasing lets developers offer subscriptions to companies and educational institutions that already procure apps at scale, with license assignment managed through existing device management workflows. With group purchasing, one subscriber makes a single purchase and can then invite other members to join the same subscription. Because each member joins with their own account, it is easy to see and manage who is using it. Bulk purchasing arrives this fall, and group purchasing this winter.

In addition, new App Store Bundles let multiple developers offer their apps together at an attractive price, and retention messages allow developers to present special offers during the cancellation flow[1]. Retention messages are available to all developers in App Store Connect.

Streamlined Submissions and Child-Safety "Allowance" Features

App Review workflows are also becoming more efficient. Developers can group multiple in-app purchases and related items into a single, unified App Review submission[1]. On the Mac App Store, Intel support is no longer required, so developers can ship Apple silicon-only binaries and avoid maintaining multiple builds.

Features supporting children's use are also added. In iOS 27, iPadOS 27, and macOS 27, new allowance features let parents flexibly manage how much time children and teens spend on apps by category, such as Entertainment, Games, and Social Media[1]. To support this, App Store Connect's age-rating questions are being updated starting in July, with developers specifying whether their apps include social media features. Apps are classified into the appropriate Social Media, Entertainment, Games, or Other category, helping parents make more informed choices.

Summary

This announcement spans a broad range of areas: marketing, user discovery, how subscriptions are sold, the submission process, and child safety. The new monetization options such as bulk and group purchasing extend the audience from individual creators to companies and educational institutions, broadening the base for app businesses. With many features rolling out during this year, developers will want to start preparing their responses early.

Source: https://www.apple.com/jp/newsroom/2026/06/apple-expands-app-store-capabilities-to-help-developers-grow-and-reach-new-users/