Sony Interactive Entertainment (SIE) announced on its official blog on November 13, 2026, that Quick Spectral Super Resolution (QSSR), its AI upscaling technology for PlayStation 5 (PS5), is coming to six more games. Insomniac Games' Marvel's Spider-Man 2 has already received its QSSR update, and the remaining five titles will add support in upcoming updates. Together with the two games that supported QSSR when it debuted on October 1, the official blog has now named eight titles.
Marvel's Spider-Man 2 Is Live Now, and Five More Games Will Follow
The November 13 announcement was published under the name of Daniel Craig, a principal engineer in graphics R&D at SIE. The games named this time, and when each is due to support QSSR, are as follows.
| Title | Developer | QSSR support timing |
|---|---|---|
| Marvel's Spider-Man 2 | Insomniac Games | Available now |
| Control Resonant | Remedy Entertainment | Update in December |
| The Finals | Embark Studios | Coming soon (no date announced) |
| ARC Raiders | Embark Studios | Coming soon (no date announced) |
| No Man's Sky | Hello Games | Within the next few weeks |
| Hell Let Loose: Vietnam | Expression Games | Upcoming update (no date announced) |
As of this writing, no title has been given a specific date, and the only one with a month attached is Control Resonant, in December. In Marvel's Spider-Man 2, QSSR is available in both Fidelity and Performance modes, according to the announcement.
Mike Fitzgerald, head of technology at Insomniac Games, explained that the studio decided to bring QSSR to Marvel's Spider-Man 2 after seeing great results from integrating it in Marvel's Wolverine.
QSSR Shares Its Foundation With PSSR on PS5 Pro
QSSR is a technology SIE announced on October 1. It is built on the same foundation as PlayStation Spectral Super Resolution (PSSR), the AI upscaling used on PS5 Pro. Compared with traditional upscalers, which stretch an image rendered at a lower resolution to a higher one, SIE says it delivers sharper details, cleaner edges, and more stable images.
According to the October announcement, PSSR's computational demands had made it impossible to run on PS5 until now. The company says QSSR clears that hurdle with a streamlined neural network architecture and a hand-tuned implementation for PS5. It also positions PSSR as remaining the gold standard on PS5 Pro.
Like the upgraded PSSR on PS5 Pro, QSSR grew out of Project Amethyst, SIE's collaboration with AMD. Because it shares its interface with PSSR, it is said to be a natural fit for games that already support PSSR.
Developers Point to Image Stability and Finer Detail
The announcement includes comments from each developer. Erik Jansson, senior graphics programmer at Remedy Entertainment, said QSSR gives Control Resonant a much more stable and detailed image.
Mikael Linderholm, technical art director at Embark Studios, says The Finals and ARC Raiders gain increased sharpness and better environmental clarity. Sean Murray, founder of Hello Games, explained that QSSR lets No Man's Sky render in sharper detail while maintaining its frame rate. Paul Rustchynsky, game director at Expression Games, likewise confirmed that Hell Let Loose: Vietnam will add support through an upcoming update.
However, no figures on how much resolution or frame rate will change have been given for any of the titles.
Players Will Need to Wait for Each Game's Update
QSSR is a technology that developers integrate game by game. The October announcement explained that the first supported titles, Marvel's Wolverine and Ghost of Yōtei, were patched to offer QSSR as an additional graphics option. For players, that means waiting for a QSSR update to arrive for the games they play.
One open question is what is required on the console side, but SIE has not disclosed any required system software version or console settings. SIE says QSSR will be offered broadly to all PlayStation developers, and it intends to bring the technology to more PS5 games in the coming months.
Our Take
Six years after the PS5's launch, the prospect of better image quality without buying a new console is an easy benefit for players to understand. Given that the number of announced titles has grown to eight in about a month and a half since the debut, and that QSSR shares its interface with PSSR, the list of supported games may well keep growing.
That said, neither SIE nor the developers have put numbers on the effect, so the announcement does not show how large the difference will be. Much of the timing is also described only as "coming soon" or "the next few weeks," so the wait will likely vary by title. Even so, because it arrives as an update to games players already own, they have little to lose. The surest way to judge the real effect will probably be to switch the setting on and off in a supported game.
Summary
SIE has added six games, including Marvel's Spider-Man 2, to the lineup supporting QSSR, its AI upscaling technology for PS5, and the update for that game has begun rolling out. The news matters to players of these titles on PS5. Control Resonant is due in December and the other titles in upcoming updates, and SIE says it will add more supported games in the coming months.